Because the range of a Basilisk is clearly not the deciding factor.Ĥ0k boards are also limited by physical boundaries. You keep trying to find absurd reasons and pretending the game wouldn't be based on the game. Have you seen a 40k board? They're a 6' by 4'. This sick obsession with a potential CA 40k game having to be a Total War game, is exactly why CA won't make a 40k game, since they are (hopefully) smart enough to realise that their format doesn't fit.Ĭonsidering the backcatalogue of CA, you people should be more excited about what CA could do with 40k OTHER than a Total War game. Nevermind the fact that the engine has had a HORRIBLE cover system, and is literally designed for regtangular units maneuvering about. Napoleon had the luxury of still being being early modern, where artillery weren't literally hundreds of kilometers away, or that airstrike from 1000s of kilometers away, or the fantastical idea of orbital strikes played a role.
This idea that all games must match the full scope of millions of planets, billions of souls within this universe reminds me of the people who claimed Napoleon was impossible due to 200,000+ soldiers partaking in certain battles or 3K could not be represented by the huge populations, all empty reservations. It simply cannot match the scope of the setting and the expectations of the franchise. Total War 40k would be a horrible prospect, and it would simply just be either a horrible or mediocre game at best. One amongst a plethora of almost uncountable reasons. 2K A Total War Saga: Thrones of Britannia.
846 A Total War Saga: Fall of the Samurai.